XR Product Designer Prototyper blending design, UX and development
to craft Mixed Reality & Augmented Reality experiences that
deepen user connection with their surroundings.
A collection of dynamic AR elements created for Channel 12 News, designed for real-time control during live broadcasts.
Using Vizrt, Unreal Engines & Unity I was inchrage of the design and development of animated graphics, interactive elements, and data-driven logic - working closely with a 3D designer to bring the visuals to life on-air.
Dynamic AR templates for Arti.AR, a WebAR cloud platform for real-time content creation.
I worked across UX, visual design, and development - using Unreal Engine & Blender - building reusable templates and contributing to a plugin that scaled both volume and variety.
WebAR experience for Landscapes of Dying Worlds by Michal Klimczak, expanding the book’s sci-fi visions into interactive space.
Uning Figma, Creative Cloud & Unity, I led the creative direction, UX, and visual design of AR elements that bring the illustrations to life - adding a new dimension to the reader’s experience through immersive, layered storytelling.
Creta is an Auggie-nominated, XRDC hackathon-winning Mixed Reality learning experience that blends hands-on pottery with cultural storytelling. Using real clay, users are guided by AR overlays and receive AI-powered feedback as they craft pottery inspired by historical traditions.
My work included designing and developing intuitive hand gesture interactions for natural navigation, creating an immersive onboarding sequence to ease users into the experience, crafting a promotional video that captures the app’s vision and more.
LYNQ is a hackathon-winning Augmented Reality experience for Spectacles, designed to enhance networking at public events. Inspired by the Blind Box concept, LYNQ uses AI to generate a curated list of potential connections - delivered as interactive AR cards - based on your personal and professional interests. It also suggests icebreakers to help spark meaningful conversations.
My role focused on curating the core concept and shaping the user journey to ensure a fun, functional, and effective experience. I also supported the UI design process as needed.
NarratioXR was developed during XRCC 2025 as a Mixed Reality learning tool for aspiring storytellers. Using AI, the app transforms a user’s story into structured scenes and interactive tasks designed to teach the fundamentals of storyboarding. Inside a 3D MR studio, users complete each task to build their visual narrative. At the end of every scene, they can generate a high-definition frame - and once the full storyboard is complete, the app compiles all frames into a seamless visual sequence.
I led the concept development, designed the user experience, and managed the project from start to finish. I was also responsible for crafting the narrative structure and producing the promotional video, ensuring a cohesive vision across design, storytelling, and execution.
I'm an XR designer and developer with a deep focus on augmented and mixed reality. My work explores how technology can enhance - not replace - our connection to the world around us. I design spatial experiences that encourage people to engage more consciously with their surroundings, using XR to layer meaning, story and play into physical space.
With a background in design, prototyping, and creative direction, I move fluidly between concept and execution - often combining technical development with artistic exploration.
Awards & Accomplishments:
- Visual Design Grant, AICF (2017)
- Creta: Winner of 'Best Use of Logitech Stylus in ShapesXR' & 'Hobbies & Skillbuilding' Track, XRDC (2025)
- LYNQ: Golden Prize winner, Snap x MIT Reality Hack AWE (2025)